How We Trained a Rotoscoping Model on Marvel VFX Plates
Rotoscoping is one of the most labour-intensive tasks in VFX. We spent six months training a segmentation model on real production plates from three Marvel shows and cut turnaround time by 70%.
Rotoscoping is one of the most labour-intensive tasks in VFX. We spent six months training a segmentation model on real production plates from three Marvel shows and cut turnaround time by 70%.
On-location shoots rarely give you the frame you actually need. We built an inpainting pipeline that extends practical backgrounds convincingly — here is everything we learned.
Previs has always been slow. We built a real-time motion synthesis tool that lets directors block entire sequences in the room and see something close to final within minutes.
Style transfer is easy at 512px. At 4K, on a 90-minute feature, it is a completely different engineering problem. Here is what we found.
When a prompt is part of your pipeline, it needs to be treated like code. Here is the version control and review process we built for AI prompts in production.
Colour grading is still an art. But AI can handle the mechanical work — shot matching, temporal stabilisation — so the colourist can focus on the decisions that actually matter.